The state of the e-learning globally continues to shift, grow and evolve. Docebo, a market research firm, reports the size of the e-learning is estimated to exceed 240 billion dollars by 2023. Also according to the latest Market study released by Technavio, another market research company, the size of the global corporate e-learning Market is predicted to reach 31 billion dollars in revenue by the end of 2020. According to the Pew Research Center, 73% of adults consider themselves lifelong learners. Enterprises of different sizes have started considering e-learning as a solution to their employee training initiatives, prospect and client communications, and as an approach to solve various productivity related issues. The introduction of social, google, and cloud technologies has facilitated the adoption eLearning solutions. Broadly, the entire e-learning landscape is changing rapidly and new trends continue to emerge. Some of these Trends are related to the eLearning industry itself, while others have been generated by the transformation of the organizational human resource function.

Personalization strategies represent a move away from the one-size-fits-all training approach. Today’s learners want a learning experience that fits their personal needs, learning speed, preferred learning style and their learning pathway.

The rapidly expanding mobile market and its developing technologies are also fueling the consumption of elearning content. Over 50% of online content is being viewed on a mobile device.

The increasing popularity of Massive Open Online Courses (MOOCs) is fueling elearning growth. Since 2011, the number of students who signed up for at least one online course has crossed 35 million. Increasingly, corporations are partnering with academic universities or other producers of content and offering co-branded MOOCs.

People of all ages love games. Some 67% of American households play computer or video games. A large percentage of those people are moving into the workforce with a strong preference for games. Gamification techniques are being applied to elearning in order to motivate learners to perform better and to motivate action.

Micro-learning involves learning and smaller steps, and goes hand-in-hand with traditional e-learning. Activities that are micro learning based usually feature short-term lessons, projects, workhorse work that is designed to provide the student with bits of information. This approach has been demonstrated to improve the student’s understanding and retention.


ELearning can be utilized for customer service training, sales training, customer training, safety training, IT training, product training, healthcare training, and many other areas. If you would like to explore how he learning can be utilized in your organization, please contact AdvisorXO.